The Distributed Multimedia Plays Systems Architecture
(DMP) provides 3D multiview video and 3D sound collaboration between
performers over packet networks. To guarantee the end-to-end time
delay less than 10-20 milliseconds, and obtain high network resource
utilization, the perceived quality of audio-visual content is allowed
to vary with the traffic in the network. Several parameters are
included in the quality concept, and can be controlled adaptively. To
approach the natural level of human perception, the quality has to be
increased to levels that temporarily require data rates of Giga bits
per second between users. Actual DMP applications from arts are jazz
sessions, song lessons, and distributed opera. Other applications are
incoming generations TV (MHP extended with DMP), games, education,
and near natural-seeing virtual meetings.
The Distributed Media Plays System

26.01.2011
Speaker : Dr. Ozgur Tamer, Post-doctoral researcher, Norwegian University of Science and Technology
Date : 26.01.2011
Time: 11:00-12:30
Location : Seminar Room I, FORTH, Heraklion, Crete
Host : Tsakalides, Panagiotis
Date : 26.01.2011
Time: 11:00-12:30
Location : Seminar Room I, FORTH, Heraklion, Crete
Host : Tsakalides, Panagiotis
Abstract:
Bio: