Computer accessibility is traditionally associated with access to interactive computer-based systems by people with physical, sensory or mental disabilities. However, there are several other user categories that confront substantial barries that may prevent them form access to, and use of, such systems, such as:
But, although there are several different user categories and possible contexts of use, alternative combinations of them may share many similarities and requirements. For example, a deaf person, someone working in a noisy environment, and a person using a computer that has no speakers attached have a "hearing disability", while a blind person, someone using a text-only browser and a person using a screen directly under bright sunlight have "visual impairments". So, most of the time, when designing for accessibility, a single solution is likely to accommodate multiple problems and situations.
Worldwide, at least one person out of ten is disabled due to physical, mental or sensory impairments (i.e., more than 500 million people worldwide), while at least one out of four is adversely affected by disability (source: United Nations, World Programme of Action Concerning Disabled Persons). In addition, aging very often results in limitations in vision, hearing, memory, or motor functions, and world-wide there are around 600 million persons aged 60 years and over, a number that is estimated to double by the year 2025 and reach 2 billion by 2050 (source: World Health Organisation, Department of Chronic Diseases and Health Promotion). Unsurprisingly, the number of older people playing computer games also increases. In 2003, 41% of most frequent game players were over 35 years old (source: Entertainment Software Association).
There are several types of disabilities that can affect computer accessibility. Although there is no single universally accepted classification, an indicative list of impairments includes the following:
Age-related disabilities are frequently referred to as a separate category, but all related problems fall within the above categories.
Disability-related accessibility problems are usually tackled through a combination of:
The basic strategies for making computers accessible by each impairment category include:
It should be noted that each impairment has different severity levels, possibly requiring different solutions, and that sometimes people have combinations of disabilities, thus raising compatibility issues between individual approaches.
The term Design for All (or Universal Design - the terms are used interchangeably) is rooted in engineering disciplines, such as, for example, civil engineering and architecture. In the context of HCI, the term is defined as (Stephanidis et al. 1998): "the conscious and systematic effort to proactively apply principles, methods and tools, in order to develop IT&T products and services which are accessible and usable by all citizens, thus avoiding the need for a posteriori adaptations or specialised design".
Design for All promotes a design perspective that eliminates the need for "special features" and fosters individualisation and end-user acceptability. Design for all, in contrast to the common practice of designing a single solution for an illusionary "typical" or "average" user, suggests the development of products integrating numerous alternative solutions that allow them to adapt in order to suit the broatest possible end user population.
Universal Access (Stephanidis et al. 1998) is prerequisite for achieving Design for All and implies the global requirement for computer accessibility by individuals with different abilities, requirements and preferences, in a variety of disabilities, but with every aspect of diversity that may affect computer accessibility, such as:
Stephanidis, C., Salvendy, G., Akoumianakis, D., Bevan, N., Brewer, J., Emiliani, P. L., Galetsas, A., Haataja, S., Iakovidis, I., Jacko, J., Jenkins, P., Karshmer, A., Korn, P., Marcus, A., Murphy, H., Stary, C., Vanderheiden, G., Weber, G., Ziegler, J., 1998. Towards an Information Society for All: An International R&D Agenda. International Journal of Human-Computer Interaction, vol. 10(2), pp 107-134.